Wednesday, November 4, 2015

Abstract Scenes

Act Breakdown

Act 1 (Rest, Stability)

  1. Bloody Mary’s house
  2. Remedies is what she sells
  3. Nearby town whispering about bloody Mary
  4. Cow’s die
  5. Dry fields, crying woman, starving family
  6. Everyone in the village went to church was faithful
  7. Loved hearing the preacher
  8. One day during bible study some teenage girls were making fun of bloody Mary
  9. The whole church began to laugh and tease bloody Mary
  10. The next day something strange happened…a Mary Dyer’s daughter, Grace went missing
  11. The next night Martha Hopkins went missing
  12. By then end of the week 7 teenage girls were missing without any explanation

Act 2 (Action, Rest)

  1. Grief-stricken families searched the woods 
  2. They searched the local buildings
  3. And barns
  4. A few brave souls even went to Bloody Mary's home in the woods to see if the witch had taken the girls
  5. But she denied any knowledge of the disappearances
  6. It was noted that her haggard appearance had changed (Whispering)
  7. She looked younger, more attractive
  8. The neighbors were suspicious
  9. But they could find no proof that the witch had taken their young ones
  10. One night, the daughter of the miller rose from her bed (Outside the Miller House)
  11. Daughter of the miller rose from her bed
  12. And began to walk outside following an enchanted sound no one else could hear
  13. The miller's wife had a toothache and was sitting up in the kitchen treating the tooth with an herbal remedy
  14. When her daughter left the house
  15. She screamed for her husband and followed the girl out of the door
  16. The Miller arose from his sleep
  17. And came running in his nightshirt
  18. Together, they tried to restrain the girl
  19. But she kept breaking away from them and heading out of town
  20. The desperate cries of the miller and his wife
  21. Woke the neighbors
  22. They came to assist the frantic couple
  23. Suddenly, a sharp-eyed farmer gave a shout
  24. And pointed towards a strange light at the edge of the woods
  25. A few townsmen followed him out into the field
  26. And saw Bloody Mary standing beside a large oak tree, holding a magic wand that was pointed towards the miller's house
  27. She was glowing with an unearthly light as she set her evil spell upon the miller's daughter

Act 3 (Action, Stability)

  1. The townsmen grabbed their guns and their pitchforks and ran toward the witch
  2. When she heard the commotion, Bloody Mary broke off her spell and fled back into the woods
  3. The far-sighted farmer had loaded his gun with silver bullets in case the witch ever came after his daughter 
  4. Now he took aim and shot at her
  5. Bullet flying
  6. The bullet hit Bloody Mary in the hip and she fell to the ground
  7. The angry townsmen leapt upon her and carried her back into the field
  8. Where they built a huge bonfire and burned her at the stake
  9. When she was dead, the villagers went to the house in the wood and found the unmarked graves of the little girls the evil witch had murdered
  10. She had used their blood to make her young again
  11. There was a service for all their loved ones lost.

Wednesday, October 21, 2015

Character Breakdown

Antagonist/Protagonist Breakdown

Antagonist: Bloody Mary was teased as a kid. This made her an outsider. She would go into the woods and play with bugs and plants. This led her to love nature and resent people. She started learning spells, and from then on she would be called a witch. The older she got the more she hated her older skin. She would move from town to town and feed on teenage girls to keep her appearance younger.

Protagonist: The Preacher, Dr. Ronald Ralf Fitz was raised in a biblically based family. He earned his doctorate in Theology at a local University. His mission in life is to “lead his people to heaven.” Since this witch has been in town weird things have been happening lately. Will Ralf be able to save his town before it’s too late?