Jasmine Man
Wednesday, December 16, 2015
Monday, November 9, 2015
Wednesday, November 4, 2015
Act Breakdown
Act 1 (Rest, Stability)
- Bloody Mary’s house
- Remedies is what she sells
- Nearby town whispering about bloody Mary
- Cow’s die
- Dry fields, crying woman, starving family
- Everyone in the village went to church was faithful
- Loved hearing the preacher
- One day during bible study some teenage girls were making fun of bloody Mary
- The whole church began to laugh and tease bloody Mary
- The next day something strange happened…a Mary Dyer’s daughter, Grace went missing
- The next night Martha Hopkins went missing
- By then end of the week 7 teenage girls were missing without any explanation
Act 2 (Action, Rest)
- Grief-stricken families searched the woods
- They searched the local buildings
- And barns
- A few brave souls even went to Bloody Mary's home in the woods to see if the witch had taken the girls
- But she denied any knowledge of the disappearances
- It was noted that her haggard appearance had changed (Whispering)
- She looked younger, more attractive
- The neighbors were suspicious
- But they could find no proof that the witch had taken their young ones
- One night, the daughter of the miller rose from her bed (Outside the Miller House)
- Daughter of the miller rose from her bed
- And began to walk outside following an enchanted sound no one else could hear
- The miller's wife had a toothache and was sitting up in the kitchen treating the tooth with an herbal remedy
- When her daughter left the house
- She screamed for her husband and followed the girl out of the door
- The Miller arose from his sleep
- And came running in his nightshirt
- Together, they tried to restrain the girl
- But she kept breaking away from them and heading out of town
- The desperate cries of the miller and his wife
- Woke the neighbors
- They came to assist the frantic couple
- Suddenly, a sharp-eyed farmer gave a shout
- And pointed towards a strange light at the edge of the woods
- A few townsmen followed him out into the field
- And saw Bloody Mary standing beside a large oak tree, holding a magic wand that was pointed towards the miller's house
- She was glowing with an unearthly light as she set her evil spell upon the miller's daughter
Act 3 (Action, Stability)
- The townsmen grabbed their guns and their pitchforks and ran toward the witch
- When she heard the commotion, Bloody Mary broke off her spell and fled back into the woods
- The far-sighted farmer had loaded his gun with silver bullets in case the witch ever came after his daughter
- Now he took aim and shot at her
- Bullet flying
- The bullet hit Bloody Mary in the hip and she fell to the ground
- The angry townsmen leapt upon her and carried her back into the field
- Where they built a huge bonfire and burned her at the stake
- When she was dead, the villagers went to the house in the wood and found the unmarked graves of the little girls the evil witch had murdered
- She had used their blood to make her young again
- There was a service for all their loved ones lost.
Wednesday, October 21, 2015
Character Breakdown
Antagonist/Protagonist
Breakdown
Antagonist:
Bloody Mary was teased as a kid. This made her an outsider. She would go into
the woods and play with bugs and plants. This led her to love nature and resent
people. She started learning spells, and from then on she would be called a
witch. The older she got the more she hated her older skin. She would move from
town to town and feed on teenage girls to keep her appearance younger.
Protagonist: The
Preacher, Dr. Ronald Ralf Fitz was raised in a biblically based family. He
earned his doctorate in Theology at a local University. His mission in life is
to “lead his people to heaven.” Since this witch has been in town weird things
have been happening lately. Will Ralf be able to save his town before it’s too
late?
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